XNA PC vs Monogame Online Multiplayer
I've got a mostly working PC game in XNA 4, and am looking to make it networked. From the documentation it seems that I can use XNA Networking through GFWL to do LAN sessions, but not online sessions (without each account paying microsoft a bucket of cash...). I started poking around and found MonoGame, but their documentation is kinda scattered. They have a peer to peer sample, but I'd like to know if this translates to the ability to find online sessions before I get started porting my game.
I've got a mostly working PC game in XNA 4, and am looking to make it networked. From the documentation it seems that I can use XNA Networking through GFWL to do LAN sessions, but not online sessions (without each account paying microsoft a bucket of cash...). I started poking around and found MonoGame, but their documentation is kinda scattered. They have a peer to peer sample, but I'd like to know if this translates to the ability to find online sessions before I get started porting my game.
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